This is a crash course to the overall setting of Shadowrun, and it’s perfectly serviceable in that role. The first thing to read, following the basic instructions, is the 4-page “Instant Guide to the Sixth World”. Frankly, it’s a pretty good idea: this game is an evolution of 30 years’ worth of history, and trying to orient yourself around the setting and the rules without any guidance could end up being quite difficult. There’s so much stuff packed in here that it legitimately needed an instruction sheet to point newcomers towards the most important pieces. The Shadowrun franchise has always held to the adage that more is better, and that ethos is obvious when considering the contents of this box. Is it the real deal or a corporate set-up? Let’s find out! While the full rulebook won’t be released for a few months, Catalyst is releasing a Beginner Box this week that should hold everything a new player needs to start their life in the shadows. If this sounds like fun to you – and it should – you’ll likely be wondering how to get started. In addition to being the sixth edition of the game, the Sixth World is the term used to describe the Shadowrun setting, an era in which magic has returned to the world, humanity has evolved to include multiple fantastic races such as elves and trolls, and technology is so far beyond our modern day standards that firing a gun with your mind is nothing special. This year, Catalyst Game Labs is releasing a new edition: Shadowrun Sixth World. First published in 1989, it’s become the gold standard for the genre, overshadowing even the aptly-named Cyberpunk franchise. Set in a near-future “cyberpunk” version of our world, Shadowrun puts its players in the shoes of shadowy criminals squaring off against seemingly omnipotent corporations, using technology and magic to chip away at – or reinforce – the systems that trap most people in a dependent cycle of poverty and complacency. If you’ve never heard of Shadowrun before, you’re missing out on one of the most iconic roleplaying games of all time. Note: Meeple Mountain received a PDF copy of the contents of this box for review purposes, but the opinions herein are our own. Look at other character sheet versions here: box promises to give you everything you need to run the shadows in the Sixth World, but does it deliver? Find out in our First Impressions analysis! R from here: i./gawker-media/i…Īnd T from here: (but I added horns) /7… Most of weapons ilustration are taken from shadowrun "Run and Gun".Ĭharacter silhouettes are from internet and are reseamble our characters archetypes:Į, S, N from here: i./data/tg/img/0427/… If someone wants an editable wersion (AI) let me know as well.įrames, logos, font and background is taken from official shadowrun 5th ed. At the end we didn't have an opportunity to actualy use them, but since i put a lot of work and time in them it would be such a waste to just leave them on my computer.įeel free to dowload them and use in your games. Since I could not find any character sheet that would seems appropriate I made my own version for me and my friends. Some time ago our game master decided to convert our shadowrun RPG sesions into GURPs mechanics.
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